![]() Recoil Wrangler (Reflexes 16): Reduces recoil with Rifles and SMG’s. Some people might sleep on this, but reload times are a huge disruption to your potential damage output – prevents and gets you out of sticky situations. Shoot, Reload, Repeat (Reflexes 9): Defeating an enemy with Rifles and SMG’s reduces reload time for a short duration. This is REALLY REALLY GOOD. ![]() It’s always active, pretty much, since you’ll always be aiming (or I hope you are). Bullseye (Reflexes 7): While aiming, increase damage with Rifles and SMG’s. Great power to perk investment ratio. If you like shooting a pseudo-laser, well, here it is. Punisher (Reflexes 20*): For a duration after defeating an enemy with a Rifle or SMG, weapon sway and spread is nullified. An absurdly powerful capstone trait. Significantly increase damage with Rifles and SMG's when standing stillįor a duration after defeating an enemy with a Rifle or SMG, weapon sway and spread is nullifiedĪssault Perk list rundown / viability / analysis With Rifle and SMG damage is increased the further you are from your target. Shooting from behind cover with Rifles and SMG's increase your armor and resistances.īullets fired with Rifles and SMG's recoil an additional 2 times. Increases crit damage with Rifles and SMG's.Įach headshot reduces recoil with Rifles and SMG's Stacks 5 times. Reduce reload times for Rifles and SMG's.įrom behind cover, increase damage with Rifles and SMG's.įrom behind cover, reduce recoil with Rifles and SMG's. Increases headshot damage with Sniper and Precision rifles. Increase damage with Rifles and SMG's against moving targets. While aiming, increase damage with Rifles and SMG's.ĭefeating an enemy with Rifles and SMG's reduces reload time for a short duration. Quick melee attacks with Rifles and SMG's are stronger.įrom behind cover, increase crit chance with Rifles and SMG's.ĭeal more damage with Rifles and SMG's if target has more than 50% HP. Reduce time to aim down sights with Rifles and SMG's. Some of these perks really depend if you like the “cover” subtheme, but even if you’re not completely sold onto it – most are still “good” whether you accept the prerequisite or not. Quite simply you’d almost always invest in something else. Either broken, exceptionally weak or exceptionally niche. I’d rather take other utility perks than these. You’d be hard pressed to invest into these even if it synergizes with your build. You still aren’t sad to invest into these if your build wants it. C: Simpler perks that give “fair” bonuses.B: Great perk that you’ll almost always take if relevant to your build, that’s either very strong in many scenarios or core in a few playstyles.Rarely irrelevant or, inversely a godly lynchpin of a more niche build. ![]() “It would be weird not to take this if you have the prerequisites”.
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